You might’ve noticed over the past couple of weeks that things have been a little off in The Sims 4. As a result, a couple of quick fixes and patches have rolled out to try and help smooth out any kinks with the series’ pile of new gameplay features and Base Game updates. One specific feature has particularly suffered since the pre-Enchanted By Nature patch came out at the start of July: Pregnancy.
For the past few weeks, pregnancy has proved to be its own kind of gameplay challenge, for all the worst reasons. The Try For A Baby interaction was bugged, meaning that Sims would cancel before, well, doing the deed. Baby bumps would also sometimes present a little strangely.
Sims also couldn’t use pregnancy tests, again cancelling the interaction before reaching the bathroom. Besides leaving Sims in the dark about their future parenthood, it also slowed down pregnancy massively. Using a test usually shaves a little time off by kickstarting the first trimester.
Thankfully, the most recent patch launched on July 16th mostly fixes these problems. It does this by reverting pregnancy back to how it performed prior to the update. This set of glitches was introduced with version 1.116.202.1030 for PC, 1.116.223.1230 for Mac, and 2.14 on console. They were all released on July 1st.
What’s included in the patch notes for update 1.116.232.1030 /1.116.232.1230 / 2.16?
It’s not entirely clear exactly why these problems occurred. But, EA’s extremely brief patch notes mention that any problems relating to “performance optimisations” have been reverted to fix the issue. So, it’s probably fair to assume that something to do with game optimisation caused the first domino to fall.
The patch notes also mention that pregnancy mods – like Multiple Command Centre (MCCC), WonderfulWhims, and the Relationship & Pregnancy Overhaul collection – should go back to their pre-update functionality thanks to the new patch. As always, though, keep an eye on any notes shared by the Modder themselves when updating or installing your mods.
It also seems likely that this means another patch could be around the corner, reintroducing these mysterious optimisations once the team know how to stop it from interfering with gameplay too badly.
Toni is a writer, content creator, and simulation fanatic. He started playing The Sims 1 in the early 2000s when expansion packs still only cost a fiver and the inflatable sofas were contemporary.