InZOI devs have shown mod support for the game through development of an official mod toolkit. Following news of this, the devs also chose to host an AMA-styled Q&A, in which they took fan question submissions and then answered the most unique and popular questions in a community post.
If you’re wondering what key takeaways were revealed in this post, we’ve highlighted the most notable answers and reveals from the InZOI Modit AMA below.
InZOI Modkit AMA – Most Notable Answers & Reveals
Clarification on Monetization
InZOI has stated that monetizing mods is prohibited, but has added extra context regarding what can be done for modders to receive compensation and support.
Q: Now that monetization is not allowed in Inzoi. What is the company planning for future coz let’s be real this is a half baked game and if I am putting lot of effort for designing a mod that not only enhances the gameplay but also builds on it’s core, I need to be compensated as well. Without the modding community I don’t believe it can pull players into the game. To summarise I just want to know what kind of support is the company going to provide for modders in the future.
A: inZOI’s modding policy does not permit direct monetization, such as paid mods or restricted access. This principle is intended to ensure that all players can enjoy content equally.
However, we do recognize the time and effort involved in creating mods, and we are considering ways to support modders through indirect means. The following forms of monetization are currently allowed:
– Ad revenue or donation requests on mod distribution platforms
– Revenue from video content (e.g., tutorials or showcases) on platforms like YouTube
These methods allow modders to receive support for their work while still offering their mods for free, and we encourage such approaches.
Facial Modkit to Come Later On
InZOI has stated that the modkit on release will not include tools for custom makeups and skin textures. However, this will come later – approximately after September.
Q. Are custom makeups and skin texture in the roadmap? I see the modkit for face will be in September.
A: The ModKit to be released in June will not include dedicated features for customizing faces, makeup, or skin textures.
However, creators familiar with the game’s data structure will be able to manually replace facial textures through data editing.
A dedicated facial ModKit designed to make face modding more accessible is currently under development and is expected to be released after September.
Animation Importing is Supported
Animation importing lets players create their own custom poses and animations in programs such as Blender, and import them to InZOI. This has been confirmed.
Q. I wanted to share some ideas related to the ModKit and the upcoming in-game mod browser you mentioned in the May update. Since 3D modeling and rigging are already a part of the modding process, I was thinking—why not include a way to import poses and animations made from rigged 3D models?
What do you think about adding a new mod category for “Poses”? This could include subcategories like Solo Poses, Group Poses, Animated Poses, and Action-related Poses.
A: Currently, animation import is supported, and you can create rigged poses and animations using tools like Blender and apply them via data modding.
We understand this can be challenging for beginners, so we are continually working to improve tutorials and guides to assist creators.
Additionally, we are reviewing suggestions such as implementing categorized pose systems (e.g., solo, group, animated, or action-linked poses) and user-friendly features similar to a wizard.
Clarity on Mod Ownership / Protection
Modders planning to create work for InZOI will want to know where the devs stand on implementing mod protection and ownership/credits. This has been answered below.
Q. I have questions about the Blender/Maya kits. Will avatar body types be shared (male, female, baby, teen)? If I create clothes or furniture mods, will my creator name be shown? For example, if a user named A uploads a mod, can user B re-upload it and claim it as their own (reposting/repacking)? Also, is it possible to upload mods privately, just for personal testing or solo use without making them publicly downloadable?
◽️ Avatar Body Types
- The ModKit released in June includes sample body meshes for adult males, adult females, and children.
◽️ Mod Credits and Protection Against Reposting
- Currently, the system does not automatically display creator names in mod files, so it’s not possible to fully prevent others from re-uploading and claiming ownership of your work.
- However, we are actively exploring features to help address this issue.
◽️ Private Use of Mods
- You can absolutely create and apply mods for personal use only via local storage.
- Sharing your mods publicly is entirely optional.
Scripting Mods Are in Development
A few questions pointed towards scripting mods and methods. InZOI devs have announced that scripting mods, while not currently available, are in development and will be released eventually.
Q. Will we be able to create scripts that change ZOI behaviors or object interactions? I’m especially interested in interacting with their thoughts or accessing APIs for that.
A: Scripting mods are currently in development. In the meantime, the Data Editor allows for partial control over interaction elements.
For example, you can modify dialogue choices and their outcomes to change gameplay flow.
We plan to expand these capabilities further through future script modding support.
Grace is a writer from New Zealand who has been playing a wide range of games since childhood. She comes back to The Sims on occasion whenever she needs something relaxing and fun to play...though admittedly, she spends much more time in the character customizer than playing the actual game!