While The Sims 4 may rule the roost of life simulation, Inzoi has become a hot topic for discussion amongst many of us. But those of you who were looking forward to the introduction of modding and other changes in the upcoming May update will be disappointed to learn it has been pushed back to mid-June.
Mod-ern Problems
The developers at Krafton were pretty straightforward, saying, “We felt there were still areas that needed improvement, and we wanted to prioritize quality over speed.” And in the post that announced the update they also gave more details on how modding would function.
For one, fans needn’t worry about a solely browser-based modding system. You’ll also be able to directly download and transfer mod files locally. They also gave a quick overview of the features that you can expect…
- Tools to edit or replace textures for outfits and furniture.
- Accessible JSON files to customise game settings and logic.
- Sample mods to help you get started.
As you may’ve noticed, features such as scripting don’t look to be included in the initial mod launch. And while that’ll be equally disappointing it is good to see some clear communication and explanation of what we can expect from Inzoi with the launch of something as crucial as modding.
As we’ve already noted, one of the major strengths of The Sims 4 is that of its modding community. With The Sims having a decades-long modding history that offers a wealth of user-made content via sites like The Sims Resources, something Inzoi will need to catch up with.
While some may also find the purported introduction of GenAI as a tool exciting, it could also present issues for those looking to move over to making mods for Inzoi, necessitating not just learning new tools but also contending with the much more opaque process that using AI presents when creating mods.

A lifelong Maxis fan who grew up with SimCity 3000 and the lesser-known DS titles in the Sims catalogue, Iwan brings the obscure knowledge of things that have been and will be when it comes to The Sims.
